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<aside> ❗ Join the course ****now for 450 USD!

Listen in to the course for 200 USD!

The course starts in the Fall, details pending.

The course capacity is 10 people

There is no limit for listening-in spots.

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<aside> ⚠️ Some writing or narrative design experience is required for this course. This is an advanced in-depth workshop all about experimental Narrative Design. This isn’t a beginner course.

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<aside> 📢 This advanced course will focus on experimental, weird, absurd, and stand-alone narrative design. This course doesn’t care about current game design traditions. This course is about the stuff that I like. This course is going to be wild.

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<aside> ❗ You’ll put it to practice immediately to make text games (Interactive fiction if you will) using Inkle’s Ink engine. The assignments will mimic my Narrative Crash Course structure: three experimental games plus a week to polish your favorite one.

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<aside> 🚨 For an example of my material, check out the retired course on dialogues.

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Interactive Story-Telling Courses

https://dashboard.mailerlite.com/forms/414076/86354786199274551/share

ABOUT THE COURSE

Who for?

This course is aimed at narrative designers and game writers who have some experience working in games but not experimenting with the medium.

Do you feel like the industry doesn’t allow you to grow?

Does it feel like simply supporting game design is suffocating?

Are you bored with traditional game development?

Do you want to experiment and play?

Do you like making strange games?

Do you want to learn more narrative design tools?

This course is for you.

The course will cover:

IMPOSSIBLE CHOICE SPACES

Othertopias, anti-agency, locked choices, unreliable choices

LOOPS, GROWTH, DECAY

Cyclical and spiral structures, anti-power fantasy, embracing decay

BROKEN MACHINES

Dreaded downers, characters as broken automatons, futile dialogues, broken narratives

EDITING TO THE END

Using pacing, structures, interactivity, etc. to cause emotions and make your point