<aside> ❗ Join the course ****now for 450 USD!
Listen in to the course for 200 USD!
The course starts October 11th!
The course capacity is 15 people
There is no limit for listening-in spots.
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<aside> ⚠️ Some writing or narrative design experience is required for this course. This is an advanced in-depth workshop all about experimental Narrative Design. This isn’t a beginner course.
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<aside> 📢 This advanced course will focus on experimental, weird, absurd, and stand-alone narrative design. This course doesn’t care about current game design traditions. This course is about the stuff that I like. This course is going to be wild.
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<aside> ❗ You’ll put it to practice immediately to make text games (Interactive fiction if you will) using Inkle’s Ink engine. The assignments will mimic my Narrative Crash Course structure: three experimental games plus a week to polish your favorite one.
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<aside> 🚨 For an example of my material, check out the retired course on dialogues.
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https://dashboard.mailerlite.com/forms/414076/86354786199274551/share
This course is aimed at narrative designers and game writers who have some experience working in games but not experimenting with the medium.
Do you feel like the industry doesn’t allow you to grow?
Does it feel like simply supporting game design is suffocating?
Are you bored with traditional game development?
Do you want to experiment and play?
Do you like making strange games?
Do you want to learn more narrative design tools?
This course is for you.
IMPOSSIBLE CHOICE SPACES
Othertopias, anti-agency, locked choices, unreliable choices
LOOPS, GROWTH, DECAY
Cyclical and spiral structures, anti-power fantasy, embracing decay
PLAYER AS A DESIGN ELEMENT
Player control and manipulation.
EDITING TO THE END
Using pacing, structures, interactivity, etc. to cause emotions and make your point