Welcome to my interactive story-telling courses.

All of my courses are unique and feature material developed throughout a 16+ year-long career in video games, both commercial and artistic. Advanced courses, at the time of writing are as unique as they come.

The courses are practice-based and will always have a little tangible result at the end of them.

I pride myself on giving attention and focus to my students, supporting and encouraging them, rather than preparing them to fit a pre-determined role. It’s about a safe space to fail and exploring what students love doing or are best at.

None of the courses are pre-recorded. All of them feature live feedback and weekly discord calls, the only premade content is the written lessons for some theory.

All courses have a listen-in option where the student receives access to everything but the student’s feedback.

All courses have free spots, inquire below for details.

Upcoming Courses

EXPERIMENTAL SUMMER DETAILS PENDING:

Strangened Narratives

Starting This Fall Details Pending

<aside> 💡 This advanced course will focus on experimental, weird, absurd, and stand-alone narrative design. This course doesn’t care about current game design traditions. This course is wild.

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Narrative Crash Course

Starting This Fall Details Pending

<aside> 💡 This course is focused on teaching fundamentals to make sure you have everything you need for a narrative design practice.

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Retired Courses

Dialogue Design Advances

<aside> 💡 This advanced course is focused on dialogue and character design for interactive media with a focus on quantifiable values and drama. Course materials

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Selected Works Created By Students

Biryani Buddies

Have a spoonful.

Who's Your Daddy? redux

untitled Tennis match with God

Good Night, Old Timer

Library

All Courses Are Taught By